The New Year comes round so fast! Too fast for my liking. Mostly because it means that we have to stop buying new board games until we’ve played through our library.
For those of you who are new to the blog, or to the idea of a Board Game Truce, it is quite simply a single rule that Amy and I force ourselves to live by each and every New Year. That rule is as follows:
We shall not purchase any more board games until we have played all the board games we own, at least once.
Games themselves count once, then each expansion pack also counts, unless it makes sense to combine the packs (judges final decision etc.) For something like Carcassonne we would play the two expansion packs we have separately, for Escape: Curse of the Temple we put the two expansion packs we have together into one game as it makes more sense to play them together as a single expansion. However we would still play Escape twice. Once without the expansions and secondly with both expansions.
Those of us who work in a client-focused bespoke-software development arena know the joys of working on multiple platforms for multiple-clients, all wanting their own work first.
In such an arena it’s difficult to keep account holders updated with sprint plans and priorities. It’s even more difficult explaining how sprints work and why sprints have to stop on specific days and why work that doesn’t fit can’t just roll over a sprint and push everything back by a day or two. Keeping clients and account managers happy, keeping track of what’s booked into specific sprints, all with client deadlines and delivery dates, quickly becomes a nightmare task. Continue reading →
The latest game to turn up on the Board Game Truce this year was Small World. It’s a game that Amy and I have played once or twice before but it’s not something we’ve regularly gone back to.
Last night as we got through an initial “rules refresher” game, then another “proper” game, we wondered why we hadn’t picked it up as often as we both really enjoyed it.
For two players you start with a smaller world map (up to five players can be accommodated on a much larger map than the picture below); the aim of the game is to get to the victory point total first. Victory points are gained through conquering areas of the map, for which the player gains one victory point at the end of each round.
So, another year is upon us and with the bells of Big Ben still ringing in our ears it’s time to begin the big Board Game Truce of 2015.
For those of you who are new to the blog, or to the idea of a Board Game Truce it is quite simply a single rule that Amy and I have to live by and that rule is:
We shall not purchase any more board games until we have played all the board games we own at least once.
It’s quite a simple rule really. What it does mean is that the game playing becomes competitive with a running total of who’s won the most games, and for games such as Castle Panic or Pandemic, did we beat the game.